Here’s some crazy statistics.
7% of students actually complete their courses on Udemy
Coursera reports average completion rates at 4%.
That means: 96% students see no further value.
That means: 96% students will unlikely buy a second time.
The big problem: every single student costs ad money.
The bigger problem: ads are getting more expensive.
You fight for customers, and have no way to keep them.
And it’s getting worse. It's getting harder to find and keep students. Completion rates are poor.
What if there was a new way?
You deserve to help more students.
And you deserve to earn more.
Easily create a gamified experience with our advanced course builder.
Teach students the fun way. Help students push through difficult challenges by making your course highly motivating.
Use our advanced course builder with predictive learning to craft your ideal gamified course structure.
Know which course to make and why –– penetrate the markets that are least untapped from our advanced course builder.
Be able to spend more on ads (and acquire more) by increasing your customer lifetime value. All wrapped in the allure of a new way of learning.
Old Way
New Way
Try to spend little on ads
Spend more on ads
Work on first time sales, forget everyone else
Recoup costs on in-game purchases
Struggle with profitability and ad costs
Reach profitability faster, and more sustainably
Earn your XP as you progress in the course. Different levels based on XP unlock new possibilities. Incentivizes to learn more
Challenge and progress with your friends, and see who’s better at different topics. Fight other learners and earn more XP
Imagine you have 20 seconds to defeat this Photoshop boss challenge. You either win, or lose a bunch of XP. Do you try your luck or not?
Build a next-level in-game economy, where you decide the numbers.
Keep engagement high, retention high, profitability high.
Grow your XP by 1.2x or 1.5x if you keep a certain daily streak. Higher rewards for higher daily engagement.
Make students crave what they can’t get. Hierarchical status-based structures with adaptive exclusive access based on merit.
The more XP you generate, the more you unlock. With each level acquired, the access and upsells increase.
Students can create your own visual identity profiles, and attach themselves more to the platform.
Unlock higher possibilities with in-game purchases, and help players progress faster, easier.
Instead of boring theory, bring them on an exciting multiplayer journey. Learning with friends is more fun. Defeating boss levels is more fun. Growing XP is more fun.
Students watch tutorial videos.
They complete boring quizzes.
They watch tutorials again.
Then, they lose interest.
⏰ Students have limited time to learn.
🔥 Then, they challenge friends.
😈 They fight nasty boss levels.
💰 They have an incentive to progress.
💪 And, they learn by doing.
The quiz for which your players will actually prepare for. Or they’ll be defeated by boss dragons.
As players learn, they get more data about their learning patterns, personality traits and direction. An invaluable career insight.
Let users form squads and alliances with other players in their groups. Like personal comrades, onto their way of learning.
Maximize customer value for every little step. In-depth course tracking and reporting system.
Advanced reporting, easy to understand. Simple predictive suggestions to drive higher retention instantly.
Adjust your game with a drag-and-drop builder. So your morning coffee gets a tad more interesting.
Know how your customers learn. Know where they’re dropping off. Know their traits. And help them even more.
70-90% Revenue cut
Appalling completion rates (from 2 to 7%)
You depend on their platform for users
Virtually zero control over user data
Not fun
Zero revenue cut, fixed monthly fee.
50% higher revenue per user metrics
Keep full ownership, grow on your terms.
Advanced user data, with full creator control.
Super fun
Difficult setup, unintuitive dashboards
Unexciting platform for users, low completion ratios and revenue
No in-game economies or purchases
Not fun
Easy gamified setup, and intuitive control
Exciting gamification for end users, higher retention and revenue
Build in-game economies and boost purchasing behavior inside course
Super fun
This is a revolution in online education.
A radically different, a radically more engaging way.
A new way of learning.
A new way of collaborating.
A new way of improving.
The average attention span of a human is just 8.25 seconds. That’s only 8.25 seconds to help your fellow humans succeed. Every second counts.
At Framework, it is our duty to provide you the tools.
So you can earn more money.
So you can each more customers.
So, you can make a better impact on this world.
The only question is — will you?
The platform is only available to an exclusive community, for now. To get premium access, we’ll need to schedule a live demo call.
Book a Demo Call